Bezzerwizzer: Året der gik 2013

Do you remember the year 2013? Then you have the chance to become the bezzerwizzer, when you are testing your knowledge in politics, sports, culture etc.

Carlsberg: Ølquiz

Which of your friends has most knowledge when it comes to beer. Take the quiz and learn about the 10.000 years history of beer from the whole world.

Bezzerwizzer: Underholdning

The Entertainment version of Bezzwerwizzer contains 1600 questions divided into 16 different categories like for example : "Action and Comedy movies", "Bestsellers", "Commercials", "Gossip" and "Pop".

The Sound Maker

Of course you recognise that sound, but what’s making it? Work out the possible origins of different sounds made by players as quickly as you can to win as many points as you can! In short: Guess the cards by making the best sound effects Work out the images that go with the sound effects of other players Be the fastest to win the most points!

Die WerWölfe Von Düsterwald

Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is "lynched", reveals his/her role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

I Will Survive

In I Will Survive, players take on the role of one of six explorers, each with a unique combination of shield and weapon abilities. Each round consists of turns, and on each turn each player secretly chooses one of three moves – attack, defend, reload – then they all simultaneously make a gesture to signal their move. If a player defends, which costs a shield, no one can damage him this turn; if a player attacks, which costs a weapon, he injures the player targeted if that player did not defend himself; if he reloads, he reclaims spent tokens. Anyone injured moves one step closer to the cannibal's cauldron.