50 Clues: Leopolds Skæbne

50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

50 Clues: Hvid Søvn

50 Clues is an immersive puzzle game that offers the experience of an escape room, but in a format that can be played at home. You combine objects, solve puzzles and decipher codes to complete the story. A smartphone or tablet keeps track of the solutions and provides multistep hints if the need arises.

Game of Thrones: Westeros Intrigue

Game of Thrones: Westeros Intrigue is a fast-paced game of cards and intrigue at court, created by renowned game designer Reiner Knizia. Every game is played over a series of rounds, as you and your opponents play character cards in an attempt to claim the Iron Throne for yourselves.

Harbour

Harbour is a worker placement game where players move their worker from building to building, collecting and trading Fish, Livestock, Wood, and Stone; and cashing those resources in to purchase buildings (which are the worker placement spots) from the central pool. Once a building is purchased, it is replaced from the deck, and the central pool is a small subset of the deck, and is therefore different every game.

Crime Scene: Lazio 1356

Lazio is the fifth game in the Crime Scene family. It follows the same puzzle solving format as its predecessors. This game is set in a medieval monastery, where recent events have frightened away most of the monks. The story is written by the awarded author Arttu Tuominen. In the puzzles you get to investigate a broken down cart with strange wheels, a night sky with shooting starts, a pot where man has been boiled, and many other things. The high age recommendation comes from a few graphic details in the story. These can be skipped by parents playing with their children (12+), as long as they are aware such exist in the game. Challenge Level 3/5

High Society

In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.