Die WerWölfe Von Düsterwald

Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is "lynched", reveals his/her role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

Coup

You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive...

Wild Cards

In Wild Cards, you attract animals from a variety of cunning species, offering them beautiful habitats to live in. Bluff and outbid the others, collecting majorities of different species of animals. Succeed and receive animal leader cards giving you special powers. Stay alert and react to the constantly changing dynamics – majorities may change faster than you think!

Mascarade

Who are you in Mascarade? Whoever you want to be...at least until someone else calls you out on it! Each character receives a face-down role card at the start of the game, and in a game with 4-5 players some role cards are placed in the center of the table. On a turn, you take one of three actions: 1) Announce your character: 2) Swap cards or not: 3) Secretly look at your character: Play continues until one player obtains 13 coins and wins — or until a player has lost all of their coins, in which case the player with the most coins wins.

Diplomacy

In the game, players represent one of the seven "Great Powers of Europe" (Great Britain, France, Austria-Hungary, Germany, Italy, Russia or Turkey) in the years prior to World War I. Play begins in the Spring of 1901, and players make both Spring and Autumn moves each year.

Cosmic Encounter

In Cosmic Encounter, you play the leader of a colonization effort whose ships are traveling throughout the Cosmos to prove their worthiness for Cosmic leadership. Each player is a race that has the ability to bend or break certain rules in the game. You will use force, cunning, and diplomacy to win success for your unique form of alien intelligence. Battles are determined through the use of cards in addition to assistance from other players around the table.