Back

Sonar Family

SONAR Family is a submarine battle game in which two teams operate a different submarine. Each player plays a crew member: the Captain or the Radio Operator. The game comes with 4 Double-sided Captain Sheets and 4 Double-sided Radio Operator Sheets. These are maps that are dry erase and are used to track movement and find the opposing team to sink their submarine. The two teams are divided by a screen blocking the view of each team’s maps.

Age Rating

Players

Playing Time

BGG Rating

8+
2-4
30
6.8

Other games you might like...

Bluffing

Die WerWölfe Von Düsterwald

Werewolves of Miller’s Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role – Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on… There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is “lynched”, reveals his/her role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players.

Read More »
Abstract Strategy

Sixstix

Players in SixStix race to rearrange their sticks to match the patterns shown on cards, and whoever collects the most cards wins!

Read More »
Action / Dexterity

I Will Survive

In I Will Survive, players take on the role of one of six explorers, each with a unique combination of shield and weapon abilities. Each round consists of turns, and on each turn each player secretly chooses one of three moves – attack, defend, reload – then they all simultaneously make a gesture to signal their move. If a player defends, which costs a shield, no one can damage him this turn; if a player attacks, which costs a weapon, he injures the player targeted if that player did not defend himself; if he reloads, he reclaims spent tokens. Anyone injured moves one step closer to the cannibal’s cauldron.

Read More »